(scene (camera (vector3 0 0 0) (vector3 1 1 1)) (union (list (sphere (vector3 0 -5001 0) 5000 (material (color 1 1 0) 1000)) (sphere (vector3 0 -1 3) 1 (material (color 1 0 0) 500)) (sphere (vector3 2 0 4) 1 (material (color 0 0 1) 500)) (sphere (vector3 -2 0 4) 1 (material (color 0 1 0) 10)))) (list (ambiant_light 0.2) (omni_directional_light 0.6 (vector3 2 1 0)) (directional_light 0.2 (vector3 1 4 4))))